From 0ef96cd3922dbc16271f2dbaca0c7752db92a40d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 4 Apr 2022 13:17:03 +1000 Subject: Cleanup: ensure space after file named in headers Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations. --- source/blender/draw/engines/workbench/workbench_private.h | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'source/blender/draw/engines/workbench/workbench_private.h') diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 2e310b7f98d..727b771ee08 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -393,10 +393,12 @@ BLI_INLINE bool workbench_is_specular_highlight_enabled(WORKBENCH_PrivateData *w } /* workbench_opaque.c */ + void workbench_opaque_engine_init(WORKBENCH_Data *data); void workbench_opaque_cache_init(WORKBENCH_Data *data); /* workbench_transparent.c */ + void workbench_transparent_engine_init(WORKBENCH_Data *data); void workbench_transparent_cache_init(WORKBENCH_Data *data); /** @@ -406,11 +408,13 @@ void workbench_transparent_cache_init(WORKBENCH_Data *data); void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data); /* workbench_shadow.c */ + void workbench_shadow_data_update(WORKBENCH_PrivateData *wpd, WORKBENCH_UBO_World *wd); void workbench_shadow_cache_init(WORKBENCH_Data *data); void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, bool has_transp_mat); /* workbench_shader.c */ + GPUShader *workbench_shader_opaque_get(WORKBENCH_PrivateData *wpd, eWORKBENCH_DataType data); GPUShader *workbench_shader_opaque_image_get(WORKBENCH_PrivateData *wpd, eWORKBENCH_DataType data, @@ -447,6 +451,7 @@ void workbench_shader_depth_of_field_get(GPUShader **prepare_sh, void workbench_shader_free(void); /* workbench_effect_antialiasing.c */ + int workbench_antialiasing_sample_count_get(WORKBENCH_PrivateData *wpd); void workbench_antialiasing_engine_init(WORKBENCH_Data *vedata); void workbench_antialiasing_cache_init(WORKBENCH_Data *vedata); @@ -458,18 +463,22 @@ bool workbench_antialiasing_setup(WORKBENCH_Data *vedata); void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata); /* workbench_effect_cavity.c */ + void workbench_cavity_data_update(WORKBENCH_PrivateData *wpd, WORKBENCH_UBO_World *wd); void workbench_cavity_samples_ubo_ensure(WORKBENCH_PrivateData *wpd); void workbench_cavity_cache_init(WORKBENCH_Data *data); /* workbench_effect_outline.c */ + void workbench_outline_cache_init(WORKBENCH_Data *data); /* workbench_effect_dof.c */ + void workbench_dof_engine_init(WORKBENCH_Data *vedata); void workbench_dof_cache_init(WORKBENCH_Data *vedata); void workbench_dof_draw_pass(WORKBENCH_Data *vedata); /* workbench_materials.c */ + void workbench_material_ubo_data(WORKBENCH_PrivateData *wpd, Object *ob, Material *mat, @@ -507,6 +516,7 @@ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd, workbench_image_setup_ex(wpd, ob, mat_nr, ima, iuser, interp, WORKBENCH_DATATYPE_HAIR) /* workbench_data.c */ + void workbench_private_data_alloc(WORKBENCH_StorageList *stl); void workbench_private_data_init(WORKBENCH_PrivateData *wpd); void workbench_update_world_ubo(WORKBENCH_PrivateData *wpd); @@ -514,6 +524,7 @@ void workbench_update_material_ubos(WORKBENCH_PrivateData *wpd); struct GPUUniformBuf *workbench_material_ubo_alloc(WORKBENCH_PrivateData *wpd); /* workbench_volume.c */ + void workbench_volume_engine_init(WORKBENCH_Data *vedata); void workbench_volume_cache_init(WORKBENCH_Data *vedata); void workbench_volume_cache_populate(WORKBENCH_Data *vedata, @@ -525,6 +536,7 @@ void workbench_volume_draw_pass(WORKBENCH_Data *vedata); void workbench_volume_draw_finish(WORKBENCH_Data *vedata); /* workbench_engine.c */ + void workbench_engine_init(void *ved); void workbench_cache_init(void *ved); void workbench_cache_populate(void *ved, Object *ob); @@ -537,6 +549,7 @@ void workbench_draw_sample(void *ved); void workbench_draw_finish(void *ved); /* workbench_render.c */ + void workbench_render(void *ved, struct RenderEngine *engine, struct RenderLayer *render_layer, -- cgit v1.2.3