From 17e1e2bfd8dfbd6f6fc42cc305e93393342020f7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 5 Feb 2021 16:23:34 +1100 Subject: Cleanup: correct spelling in comments --- source/blender/draw/engines/workbench/workbench_private.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/workbench/workbench_private.h') diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index d157c260fbd..522aae7f542 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -225,7 +225,7 @@ BLI_STATIC_ASSERT_ALIGN(WORKBENCH_UBO_Material, 16) typedef struct WORKBENCH_Prepass { /** Hash storing shading group for each Material or GPUTexture to reduce state changes. */ struct GHash *material_hash; - /** First common (non-vcol and non-image colored) shading group to created subgroups. */ + /** First common (non-vertex-color and non-image-colored) shading group to created subgroups. */ struct DRWShadingGroup *common_shgrp; /** First Vertex Color shading group to created subgroups. */ struct DRWShadingGroup *vcol_shgrp; @@ -384,7 +384,7 @@ typedef struct WORKBENCH_ViewLayerData { struct GPUUniformBuf *cavity_sample_ubo; /** Blue noise texture used to randomize the sampling of some effects.*/ struct GPUTexture *cavity_jitter_tx; - /** Materials ubos allocated in a memblock for easy bookeeping. */ + /** Materials UBO's allocated in a memblock for easy bookkeeping. */ struct BLI_memblock *material_ubo; struct BLI_memblock *material_ubo_data; /** Number of samples for which cavity_sample_ubo is valid. */ -- cgit v1.2.3