From 17a2820da8ad8ea23d336129f32e060e5746b047 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 19 Sep 2020 14:32:41 +1000 Subject: Cleanup: consistent TODO/FIXME formatting for names Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc. --- source/blender/draw/engines/workbench/workbench_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/workbench/workbench_shader.c') diff --git a/source/blender/draw/engines/workbench/workbench_shader.c b/source/blender/draw/engines/workbench/workbench_shader.c index b3b9e11ae58..1c612404c95 100644 --- a/source/blender/draw/engines/workbench/workbench_shader.c +++ b/source/blender/draw/engines/workbench/workbench_shader.c @@ -384,7 +384,7 @@ void workbench_shader_depth_of_field_get(GPUShader **prepare_sh, datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define PREPARE\n"); e_data.dof_downsample_sh = DRW_shader_create_fullscreen_with_shaderlib( datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define DOWNSAMPLE\n"); -#if 0 /* TODO(fclem) finish COC min_max optimization */ +#if 0 /* TODO(fclem): finish COC min_max optimization */ e_data.dof_flatten_v_sh = DRW_shader_create_fullscreen_with_shaderlib( datatoc_workbench_effect_dof_frag_glsl, e_data.lib, "#define FLATTEN_VERTICAL\n"); e_data.dof_flatten_h_sh = DRW_shader_create_fullscreen_with_shaderlib( -- cgit v1.2.3