From 29f3af95272590d26f610ae828b2eeee89c82a00 Mon Sep 17 00:00:00 2001 From: Antonio Vazquez Date: Mon, 9 Mar 2020 16:27:24 +0100 Subject: GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293 --- .../draw/engines/workbench/workbench_render.c | 60 +++++++++++++++++++++- 1 file changed, 58 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/workbench') diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c index c8f74120113..6e005e7ccaf 100644 --- a/source/blender/draw/engines/workbench/workbench_render.c +++ b/source/blender/draw/engines/workbench/workbench_render.c @@ -117,6 +117,60 @@ static bool workbench_render_framebuffers_init(void) return ok; } +static void workbench_render_result_z(struct RenderLayer *rl, + const char *viewname, + const rcti *rect) +{ + DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + const DRWContextState *draw_ctx = DRW_context_state_get(); + ViewLayer *view_layer = draw_ctx->view_layer; + + if ((view_layer->passflag & SCE_PASS_Z) != 0) { + RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_Z, viewname); + + GPU_framebuffer_bind(dfbl->default_fb); + GPU_framebuffer_read_depth(dfbl->default_fb, + rect->xmin, + rect->ymin, + BLI_rcti_size_x(rect), + BLI_rcti_size_y(rect), + rp->rect); + + float winmat[4][4]; + DRW_view_winmat_get(NULL, winmat, false); + + int pix_ct = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect); + + /* Convert ogl depth [0..1] to view Z [near..far] */ + if (DRW_view_is_persp_get(NULL)) { + for (int i = 0; i < pix_ct; i++) { + if (rp->rect[i] == 1.0f) { + rp->rect[i] = 1e10f; /* Background */ + } + else { + rp->rect[i] = rp->rect[i] * 2.0f - 1.0f; + rp->rect[i] = winmat[3][2] / (rp->rect[i] + winmat[2][2]); + } + } + } + else { + /* Keep in mind, near and far distance are negatives. */ + float near = DRW_view_near_distance_get(NULL); + float far = DRW_view_far_distance_get(NULL); + float range = fabsf(far - near); + + for (int i = 0; i < pix_ct; i++) { + if (rp->rect[i] == 1.0f) { + rp->rect[i] = 1e10f; /* Background */ + } + else { + rp->rect[i] = -rp->rect[i] * range + near; + } + } + } + } +} + static void workbench_render_framebuffers_finish(void) { } @@ -195,8 +249,8 @@ void workbench_render(WORKBENCH_Data *data, const char *viewname = RE_GetActiveRenderView(engine->re); RenderPass *rp = RE_pass_find_by_name(render_layer, RE_PASSNAME_COMBINED, viewname); - GPU_framebuffer_bind(dfbl->color_only_fb); - GPU_framebuffer_read_color(dfbl->color_only_fb, + GPU_framebuffer_bind(dfbl->default_fb); + GPU_framebuffer_read_color(dfbl->default_fb, rect->xmin, rect->ymin, BLI_rcti_size_x(rect), @@ -205,6 +259,8 @@ void workbench_render(WORKBENCH_Data *data, 0, rp->rect); + workbench_render_result_z(render_layer, viewname, rect); + workbench_render_framebuffers_finish(); } -- cgit v1.2.3