From a5a069c272a8a2a4c2acb9a7bbab484b0b23c624 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 19 May 2020 21:37:33 +0200 Subject: Fix T76080 Workbench: Background Glitches caused by Screen Cavity effect --- .../draw/engines/workbench/shaders/workbench_curvature_lib.glsl | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/draw/engines/workbench') diff --git a/source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl index e6bc4c7bbc6..a4d81393dbc 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl @@ -26,6 +26,10 @@ void curvature_compute(vec2 uv, if ((object_up != object_down) || (object_right != object_left)) { return; } + /* Avoid shading background pixels. */ + if ((object_up == object_right) && (object_right == 0u)) { + return; + } float normal_up = workbench_normal_decode(texture(normalBuffer, uv + offset.zy)).g; float normal_down = workbench_normal_decode(texture(normalBuffer, uv - offset.zy)).g; -- cgit v1.2.3