From 20a6255d49aaa1ca0ad72e75be064b2c1a56353f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 17 Feb 2021 15:04:29 +1100 Subject: Cleanup: spelling --- source/blender/draw/engines/eevee/eevee_depth_of_field.c | 10 +++++----- source/blender/draw/engines/eevee/eevee_renderpasses.c | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender/draw/engines') diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index 91214f6c437..33d45d61d42 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -274,7 +274,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), float user_overblur = scene_eval->eevee.bokeh_overblur / 100.0f; effects->dof_coc_params[1] *= minimal_overblur + user_overblur; - /* Avoid dilating the shape. Overblur only soften. */ + /* Avoid dilating the shape. Over-blur only soften. */ effects->dof_jitter_radius -= effects->dof_coc_params[1]; } } @@ -536,7 +536,7 @@ static void dof_dilate_tiles_pass_draw(EEVEE_FramebufferList *fbl, } /** - * Create mipmaped color & COC textures for gather passes. + * Create mipmapped color & COC textures for gather passes. **/ static void dof_reduce_pass_init(EEVEE_FramebufferList *fbl, EEVEE_PassList *psl, @@ -820,7 +820,7 @@ static void dof_filter_pass_init(EEVEE_FramebufferList *fbl, } /** - * Do the Scatter convolution. A sprite is emited for every 4 pixels but is only expanded if the + * Do the Scatter convolution. A sprite is emitted for every 4 pixels but is only expanded if the * pixels are bright enough to be scattered. **/ static void dof_scatter_pass_init(EEVEE_FramebufferList *fbl, @@ -1028,11 +1028,11 @@ void EEVEE_depth_of_field_draw(EEVEE_Data *vedata) } { - /* Holefill convolution. */ + /* Hole-fill convolution. */ GPU_framebuffer_bind(fbl->dof_gather_fg_holefill_fb); DRW_draw_pass(psl->dof_gather_fg_holefill); - /* NOTE: do not filter the holefill pass as we use it as out filter input buffer. */ + /* NOTE: do not filter the hole-fill pass as we use it as out filter input buffer. */ } GPU_framebuffer_bind(fx->target_buffer); diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c index 9dec551e4b9..1ed0ecf5cd4 100644 --- a/source/blender/draw/engines/eevee/eevee_renderpasses.c +++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c @@ -442,7 +442,7 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) EEVEE_EffectsInfo *effects = stl->effects; DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); - /* We can only draw a single renderpass. Lightpasses also select their color pass + /* We can only draw a single render-pass. Light-passes also select their color pass * (a second pass). We mask the light pass when a light pass is selected. */ const eViewLayerEEVEEPassType render_pass = ((stl->g_data->render_passes & EEVEE_RENDERPASSES_LIGHT_PASS) != 0) ? -- cgit v1.2.3