From 3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 Mon Sep 17 00:00:00 2001 From: Hallam Roberts Date: Fri, 11 Mar 2022 16:14:05 +0100 Subject: Cleanup: use M_PI_2 and M_PI_4 where possible The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288 --- source/blender/draw/engines/eevee/eevee_lightprobes.c | 2 +- source/blender/draw/engines/eevee/eevee_lookdev.c | 2 +- .../draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl | 2 +- .../draw/engines/eevee/shaders/effect_translucency_frag.glsl | 2 +- source/blender/draw/engines/gpencil/gpencil_draw_data.c | 2 +- source/blender/draw/engines/workbench/workbench_effect_dof.c | 8 ++++---- 6 files changed, 9 insertions(+), 9 deletions(-) (limited to 'source/blender/draw/engines') diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index a20fe156eda..7029d015b22 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -613,7 +613,7 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob, eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec); /* Facing factors */ - float max_angle = max_ff(1e-2f, 1.0f - probe->falloff) * M_PI * 0.5f; + float max_angle = max_ff(1e-2f, 1.0f - probe->falloff) * M_PI_2; float min_angle = 0.0f; eplanar->facing_scale = 1.0f / max_ff(1e-8f, cosf(min_angle) - cosf(max_angle)); eplanar->facing_bias = -min_ff(1.0f - 1e-8f, cosf(max_angle)) * eplanar->facing_scale; diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c index 0ef78d97a79..874c2815b8b 100644 --- a/source/blender/draw/engines/eevee/eevee_lookdev.c +++ b/source/blender/draw/engines/eevee/eevee_lookdev.c @@ -217,7 +217,7 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, float x_rot_matrix[3][3]; DRW_view_viewmat_get(NULL, view_matrix, false); copy_m3_m4(view_rot_matrix, view_matrix); - axis_angle_to_mat3_single(x_rot_matrix, 'X', M_PI / 2.0f); + axis_angle_to_mat3_single(x_rot_matrix, 'X', M_PI_2); mul_m3_m3m3(view_rot_matrix, x_rot_matrix, view_rot_matrix); mul_m3_m3m3(view_rot_matrix, g_data->studiolight_matrix, view_rot_matrix); copy_m3_m3(studiolight_matrix, view_rot_matrix); diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl index 59564890d7e..b05223e755d 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl @@ -103,7 +103,7 @@ void main() color4 = colors[3] * weights[3]; /* Extend to cover at least the unit circle */ - const float extend = (cos(M_PI / 4.0) + 1.0) * 2.0; + const float extend = (cos(M_PI_4) + 1.0) * 2.0; /* Crappy diagram * ex 1 * | \ diff --git a/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl index ba90f5ae531..831ed0a119a 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl @@ -40,7 +40,7 @@ float light_translucent_power_with_falloff(LightData ld, vec3 N, vec4 l_vector) if (ld.l_type >= AREA_RECT) { power = (ld.l_sizex * ld.l_sizey * 4.0 * M_PI) * (1.0 / 80.0); if (ld.l_type == AREA_ELLIPSE) { - power *= M_PI * 0.25; + power *= M_PI_4; } power *= 0.3 * 20.0 * max(0.0, dot(-ld.l_forward, l_vector.xyz / l_vector.w)); /* XXX ad hoc, empirical */ diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c index 6c904745709..c3f96ecd0a2 100644 --- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c +++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c @@ -387,7 +387,7 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob) normalize_m4_m4(mat, ob->obmat); invert_m4(mat); gp_light->type = GP_LIGHT_TYPE_SPOT; - gp_light->spotsize = cosf(M_PI * 0.5f); + gp_light->spotsize = cosf(M_PI_2); gp_light->spotblend = (1.0f - gp_light->spotsize) * 1.0f; } else if (la->type == LA_SUN) { diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index 6b64a9d7f09..58d49cf226e 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -31,22 +31,22 @@ static void square_to_circle(float x, float y, float *r, float *T) if (x > -y) { if (x > y) { *r = x; - *T = (M_PI / 4.0f) * (y / x); + *T = M_PI_4 * (y / x); } else { *r = y; - *T = (M_PI / 4.0f) * (2 - (x / y)); + *T = M_PI_4 * (2 - (x / y)); } } else { if (x < y) { *r = -x; - *T = (M_PI / 4.0f) * (4 + (y / x)); + *T = M_PI_4 * (4 + (y / x)); } else { *r = -y; if (y != 0) { - *T = (M_PI / 4.0f) * (6 - (x / y)); + *T = M_PI_4 * (6 - (x / y)); } else { *T = 0.0f; -- cgit v1.2.3