From b6c28002acb802dcad8a23c0721209103f00f686 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 30 Jun 2022 12:14:22 +1000 Subject: Cleanup: spelling in comments --- source/blender/draw/engines/eevee/eevee_cryptomatte.c | 2 +- source/blender/draw/engines/eevee/eevee_engine.c | 6 +++--- source/blender/draw/engines/eevee/eevee_private.h | 2 +- source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 2 +- .../draw/engines/eevee_next/shaders/infos/eevee_material_info.hh | 2 +- source/blender/draw/engines/overlay/overlay_antialiasing.c | 2 +- 6 files changed, 8 insertions(+), 8 deletions(-) (limited to 'source/blender/draw/engines') diff --git a/source/blender/draw/engines/eevee/eevee_cryptomatte.c b/source/blender/draw/engines/eevee/eevee_cryptomatte.c index 33063e14c03..53ea66bdea0 100644 --- a/source/blender/draw/engines/eevee/eevee_cryptomatte.c +++ b/source/blender/draw/engines/eevee/eevee_cryptomatte.c @@ -94,7 +94,7 @@ BLI_INLINE int eevee_cryptomatte_pixel_stride(const ViewLayer *view_layer) /** \} */ /* -------------------------------------------------------------------- */ -/** \name Init Renderpasses +/** \name Init Render-Passes * \{ */ void EEVEE_cryptomatte_renderpasses_init(EEVEE_Data *vedata) diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 227757bad23..0cdeeaf314f 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -312,12 +312,12 @@ static void eevee_draw_scene(void *vedata) /* Volumetrics Resolve Opaque */ EEVEE_volumes_resolve(sldata, vedata); - /* Renderpasses */ + /* Render-passes. */ EEVEE_renderpasses_output_accumulate(sldata, vedata, false); /* Transparent */ - /* TODO(fclem): should be its own Frame-buffer. - * This is needed because dualsource blending only works with 1 color buffer. */ + /* TODO(@fclem): should be its own Frame-buffer. + * This is needed because dual-source blending only works with 1 color buffer. */ GPU_framebuffer_texture_attach(fbl->main_color_fb, dtxl->depth, 0, 0); GPU_framebuffer_bind(fbl->main_color_fb); DRW_draw_pass(psl->transparent_pass); diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index ad218d80cdf..8d47d80987c 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -1050,7 +1050,7 @@ typedef struct EEVEE_PrivateData { float studiolight_glossy_clamp; float studiolight_filter_quality; - /* Renderpasses */ + /* Render-passes */ /* Bitmask containing the active render_passes */ eViewLayerEEVEEPassType render_passes; uint aov_hash; diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index 5af794c9158..0d0e551f3dc 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -198,7 +198,7 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v if (((effects->enabled_effects & EFFECT_SSR) != 0) && stl->g_data->valid_double_buffer) { DRW_stats_group_start("SSR"); - /* Raytrace. */ + /* Ray-trace. */ GPU_framebuffer_bind(fbl->screen_tracing_fb); DRW_draw_pass(psl->ssr_raytrace); diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh index a944bea402e..d9a6b6efd0c 100644 --- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh +++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh @@ -85,7 +85,7 @@ GPU_SHADER_CREATE_INFO(eevee_surf_deferred) // .image_out(3, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_reflection_color") // .image_out(4, Qualifier::WRITE, GPU_RGBA16F, "gbuff_reflection_normal") // .image_out(5, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_emission") - /* Renderpasses. */ + /* Render-passes. */ // .image_out(6, Qualifier::READ_WRITE, GPU_RGBA16F, "rpass_volume_light") /* TODO: AOVs maybe? */ .fragment_source("eevee_surf_deferred_frag.glsl") diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c index 27ee479cf36..780915b7fc4 100644 --- a/source/blender/draw/engines/overlay/overlay_antialiasing.c +++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c @@ -52,7 +52,7 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata) OVERLAY_PrivateData *pd = vedata->stl->pd; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - /* Small texture which will have very small impact on rendertime. */ + /* Small texture which will have very small impact on render-time. */ if (txl->dummy_depth_tx == NULL) { const float pixel[1] = {1.0f}; txl->dummy_depth_tx = DRW_texture_create_2d(1, 1, GPU_DEPTH_COMPONENT24, 0, pixel); -- cgit v1.2.3