From c7a7aee004d96d3502d8246d9bf78f34a6dd5a0b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 9 Aug 2022 14:18:18 +1000 Subject: Cleanup: use own username in code-comment tags --- source/blender/draw/engines/overlay/overlay_armature.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines') diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c index e38695c76ab..df5ee6a18c0 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.c +++ b/source/blender/draw/engines/overlay/overlay_armature.c @@ -2220,7 +2220,7 @@ static void draw_armature_edit(ArmatureDrawContext *ctx) const bool show_text = DRW_state_show_text(); const Object *ob_orig = DEG_get_original_object(ob); - /* FIXME(campbell): We should be able to use the CoW object, + /* FIXME(@campbellbarton): We should be able to use the CoW object, * however the active bone isn't updated. Long term solution is an 'EditArmature' struct. * for now we can draw from the original armature. See: T66773. */ // bArmature *arm = ob->data; -- cgit v1.2.3