From 126d485b837d317ead313c46bcd6545d03391020 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 7 Oct 2022 00:16:25 +0200 Subject: DRW: Remove screen_vecs These were only a normalized copy of the XY axes of the inverse viewmat. But since the viewmatrix is always normalized we can use it directly. --- source/blender/draw/intern/DRW_render.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/draw/intern/DRW_render.h') diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index c65938fd8ce..b9444c58191 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -738,7 +738,6 @@ void DRW_culling_frustum_planes_get(const DRWView *view, float planes[6][4]); const float *DRW_viewport_size_get(void); const float *DRW_viewport_invert_size_get(void); -const float *DRW_viewport_screenvecs_get(void); const float *DRW_viewport_pixelsize_get(void); struct DefaultFramebufferList *DRW_viewport_framebuffer_list_get(void); -- cgit v1.2.3