From bf05b998b6ec2aaac072fbd39a3f221af5aeef3d Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 16 Sep 2022 14:55:04 +0200 Subject: Revert "EEVEE: Fix volumetric resolve in large scenes." This reverts commit 34051fcc12f388375697dcfc6da53e9909058fe1. Although for normal use this doesn't make a difference. But when working with huge scenes and volumetrics + NVIDIA it made a work-around not possible anymore. For the heist production we added a fix on the render-farm (enable GPU workarounds). {rB34051fcc12f388375697dcfc6da53e9909058fe1} made another work-around not accessible anymore and it and was requested to revert this change. --- source/blender/draw/intern/DRW_render.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source/blender/draw/intern/DRW_render.h') diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index b49203d85f6..7b80ffd2b88 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -207,10 +207,6 @@ struct GPUShader *DRW_shader_create_with_lib_ex(const char *vert, const char *lib, const char *defines, const char *name); -struct GPUShader *DRW_shader_create_compute_with_shaderlib(const char *comp, - const DRWShaderLibrary *lib, - const char *defines, - const char *name); struct GPUShader *DRW_shader_create_with_shaderlib_ex(const char *vert, const char *geom, const char *frag, -- cgit v1.2.3