From bfc9d426bb95e2bc0dd4541d6b4c5f802909149c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 16 Apr 2018 16:27:55 +0200 Subject: Multi-Object Editing This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101 --- source/blender/draw/intern/draw_armature.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/intern/draw_armature.c') diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index c14fe70e0c3..fe87e7f17fd 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -1228,7 +1228,7 @@ static void draw_armature_edit(Object *ob) const bool show_text = DRW_state_show_text(); - for (eBone = arm->edbo->first, index = 0; eBone; eBone = eBone->next, index++) { + for (eBone = arm->edbo->first, index = ob->select_color; eBone; eBone = eBone->next, index += 0x10000) { if (eBone->layer & arm->layer) { if ((eBone->flag & BONE_HIDDEN_A) == 0) { const int select_id = is_select ? index : (unsigned int)-1; -- cgit v1.2.3