From e89d42ddffef8892a8eb52d29e2a7329ad381204 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 8 Dec 2021 20:29:39 +1100 Subject: Cleanup: move public doc-strings into headers for 'draw' Ref T92709 --- source/blender/draw/intern/draw_cache.c | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) (limited to 'source/blender/draw/intern/draw_cache.c') diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index d1b82bab277..8cf0eaad5e8 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -354,7 +354,6 @@ static GPUVertBuf *sphere_wire_vbo(const float rad, int flag) } /* Quads */ -/* Use this one for rendering fullscreen passes. For 3D objects use DRW_cache_quad_get(). */ GPUBatch *DRW_cache_fullscreen_quad_get(void) { if (!SHC.drw_fullscreen_quad) { @@ -388,7 +387,6 @@ GPUBatch *DRW_cache_fullscreen_quad_get(void) return SHC.drw_fullscreen_quad; } -/* Just a regular quad with 4 vertices. */ GPUBatch *DRW_cache_quad_get(void) { if (!SHC.drw_quad) { @@ -409,7 +407,6 @@ GPUBatch *DRW_cache_quad_get(void) return SHC.drw_quad; } -/* Just a regular quad with 4 vertices - wires. */ GPUBatch *DRW_cache_quad_wires_get(void) { if (!SHC.drw_quad_wires) { @@ -430,7 +427,6 @@ GPUBatch *DRW_cache_quad_wires_get(void) return SHC.drw_quad_wires; } -/* Grid */ GPUBatch *DRW_cache_grid_get(void) { if (!SHC.drw_grid) { @@ -911,7 +907,6 @@ GPUBatch *DRW_cache_object_surface_get(Object *ob) } } -/* Returns the vertbuf used by shaded surface batch. */ GPUVertBuf *DRW_cache_object_pos_vertbuf_get(Object *ob) { Mesh *me = BKE_object_get_evaluated_mesh(ob); @@ -1260,7 +1255,6 @@ GPUBatch *DRW_cache_empty_capsule_cap_get(void) #undef NSEGMENTS } -/* Force Field */ GPUBatch *DRW_cache_field_wind_get(void) { #define CIRCLE_RESOL 32 @@ -1336,7 +1330,6 @@ GPUBatch *DRW_cache_field_vortex_get(void) #undef SPIRAL_RESOL } -/* Screen-aligned circle. */ GPUBatch *DRW_cache_field_curve_get(void) { #define CIRCLE_RESOL 32 @@ -1425,7 +1418,6 @@ GPUBatch *DRW_cache_field_cone_limit_get(void) #undef CIRCLE_RESOL } -/* Screen-aligned dashed circle */ GPUBatch *DRW_cache_field_sphere_limit_get(void) { #define CIRCLE_RESOL 32 @@ -2872,7 +2864,6 @@ GPUBatch *DRW_cache_mesh_surface_edges_get(Object *ob) return DRW_mesh_batch_cache_get_surface_edges(ob->data); } -/* Return list of batches with length equal to max(1, totcol). */ GPUBatch **DRW_cache_mesh_surface_shaded_get(Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len) @@ -2881,7 +2872,6 @@ GPUBatch **DRW_cache_mesh_surface_shaded_get(Object *ob, return DRW_mesh_batch_cache_get_surface_shaded(ob->data, gpumat_array, gpumat_array_len); } -/* Return list of batches with length equal to max(1, totcol). */ GPUBatch **DRW_cache_mesh_surface_texpaint_get(Object *ob) { BLI_assert(ob->type == OB_MESH); @@ -3078,7 +3068,6 @@ GPUBatch *DRW_cache_surf_loose_edges_get(Object *ob) return NULL; } -/* Return list of batches */ GPUBatch **DRW_cache_surf_surface_shaded_get(Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len) @@ -3275,7 +3264,6 @@ GPUBatch *DRW_cache_particles_get_prim(int type) return NULL; } -/* 3D cursor */ GPUBatch *DRW_cache_cursor_get(bool crosshair_lines) { GPUBatch **drw_cursor = crosshair_lines ? &SHC.drw_cursor : &SHC.drw_cursor_only_circle; @@ -3450,9 +3438,10 @@ void drw_batch_cache_generate_requested(Object *ob) } } -/* Note: Logic here is duplicated from #drw_batch_cache_generate_requested. */ void drw_batch_cache_generate_requested_evaluated_mesh(Object *ob) { + /* NOTE: Logic here is duplicated from #drw_batch_cache_generate_requested. */ + const DRWContextState *draw_ctx = DRW_context_state_get(); const Scene *scene = draw_ctx->scene; const enum eContextObjectMode mode = CTX_data_mode_enum_ex( -- cgit v1.2.3