From 38a0896f154162cb07cd20b6189c080046a050f5 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 18 Apr 2019 08:00:59 +0200 Subject: Overlay: Mesh Analysis Enabling the drawing of the mesh analysis overlay. Currently the settings are part of the scene toolsettings. What makes sense, for 3d printing, but does not fit well with the per viewport blender 2.80 overlays. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D4707 --- source/blender/draw/intern/draw_cache_impl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/draw/intern/draw_cache_impl.h') diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index e4ce3ed9d49..8ab64aa26b9 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -157,6 +157,7 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me); /* For Image UV editor. */ struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Mesh *me); +struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me); void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me); -- cgit v1.2.3