From 973e1f9d9a967132cc76fbbcd485979ac27e10c5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 3 Apr 2020 16:59:34 +1100 Subject: Cleanup: use term 'attr' instead of 'attrib' This was already the case in most parts of the GPU API. Use full name for descriptive-comments. --- source/blender/draw/intern/draw_cache_impl_particles.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'source/blender/draw/intern/draw_cache_impl_particles.c') diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c index 42a1dce891d..dca4f8e01e6 100644 --- a/source/blender/draw/intern/draw_cache_impl_particles.c +++ b/source/blender/draw/intern/draw_cache_impl_particles.c @@ -877,9 +877,9 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit GPU_vertbuf_data_alloc(cache->proc_uv_buf[i], cache->strands_len); GPU_vertbuf_attr_get_raw_data(cache->proc_uv_buf[i], uv_id, &uv_step[i]); - char attr_safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; + char attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_MLOOPUV, i); - GPU_vertformat_safe_attrib_name(name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME); + GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); int n = 0; BLI_snprintf(cache->uv_layer_names[i][n++], MAX_LAYER_NAME_LEN, "u%s", attr_safe_name); @@ -898,9 +898,9 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit GPU_vertbuf_data_alloc(cache->proc_col_buf[i], cache->strands_len); GPU_vertbuf_attr_get_raw_data(cache->proc_col_buf[i], col_id, &col_step[i]); - char attr_safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; + char attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_MLOOPCOL, i); - GPU_vertformat_safe_attrib_name(name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME); + GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); int n = 0; BLI_snprintf(cache->col_layer_names[i][n++], MAX_LAYER_NAME_LEN, "c%s", attr_safe_name); @@ -1164,9 +1164,9 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit, for (int i = 0; i < num_uv_layers; i++) { - char uuid[32], attr_safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; + char uuid[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_MLOOPUV, i); - GPU_vertformat_safe_attrib_name(name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME); + GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); BLI_snprintf(uuid, sizeof(uuid), "u%s", attr_safe_name); uv_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -1177,9 +1177,9 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit, } for (int i = 0; i < num_col_layers; i++) { - char uuid[32], attr_safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; + char uuid[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_MLOOPCOL, i); - GPU_vertformat_safe_attrib_name(name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME); + GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); BLI_snprintf(uuid, sizeof(uuid), "c%s", attr_safe_name); col_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_U16, 4, GPU_FETCH_FLOAT); -- cgit v1.2.3