From f137022f9919f4dd315ec6b325a08e1bf5aec6fb Mon Sep 17 00:00:00 2001 From: Sriharsha Kotcharlakot Date: Tue, 15 Sep 2020 21:21:14 +0530 Subject: Liquid Simulation Display Options (GSoC 2020) All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705 --- source/blender/draw/intern/draw_cache_impl_volume.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/intern/draw_cache_impl_volume.c') diff --git a/source/blender/draw/intern/draw_cache_impl_volume.c b/source/blender/draw/intern/draw_cache_impl_volume.c index 10b9623175c..e39c4976e38 100644 --- a/source/blender/draw/intern/draw_cache_impl_volume.c +++ b/source/blender/draw/intern/draw_cache_impl_volume.c @@ -260,7 +260,7 @@ static DRWVolumeGrid *volume_grid_cache_get(Volume *volume, /* Create GPU texture. */ eGPUTextureFormat format = (channels == 3) ? GPU_RGB16F : GPU_R16F; cache_grid->texture = GPU_texture_create_3d( - "volume_grid", UNPACK3(resolution), 1, format, voxels); + "volume_grid", UNPACK3(resolution), 1, format, GPU_DATA_FLOAT, voxels); GPU_texture_swizzle_set(cache_grid->texture, (channels == 3) ? "rgb1" : "rrr1"); GPU_texture_wrap_mode(cache_grid->texture, false, false); -- cgit v1.2.3