From c7768bcf4b116aa515890feed2f3019a2d9c55f4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 22 Jan 2019 12:08:33 +1100 Subject: Cleanup: use const args --- source/blender/draw/intern/draw_common.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/draw/intern/draw_common.c') diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index bb247832d44..6145da7feca 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -319,7 +319,7 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass) return grp; } -DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR); @@ -335,7 +335,7 @@ DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float colo return grp; } -DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], float *size) +DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, const float color[4], const float *size) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); @@ -347,7 +347,7 @@ DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], return grp; } -DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDLINE); @@ -357,7 +357,7 @@ DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4] return grp; } -DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDPOINT); @@ -368,7 +368,7 @@ DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4 return grp; } -DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, float *size) +DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, const float *size) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR); -- cgit v1.2.3