From 16d7967c2b404cbe6719192e073c7685376f6ab1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 10 Feb 2019 11:02:06 +1100 Subject: Cleanup: use shorter name for shader config The struct name is descriptive, this isn't going to be confused with other variables. --- source/blender/draw/intern/draw_manager.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/intern/draw_manager.c') diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 29fbe9a862b..bd43a35bd47 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -536,9 +536,9 @@ static void drw_context_state_init(void) DST.draw_ctx.object_pose = NULL; } - DST.draw_ctx.shader_cfg = GPU_SHADER_CFG_DEFAULT; + DST.draw_ctx.sh_cfg = GPU_SHADER_CFG_DEFAULT; if (DST.draw_ctx.rv3d && DST.draw_ctx.rv3d->rflag & RV3D_CLIPPING) { - DST.draw_ctx.shader_cfg = GPU_SHADER_CFG_CLIPPED; + DST.draw_ctx.sh_cfg = GPU_SHADER_CFG_CLIPPED; } } -- cgit v1.2.3