From 692891f69ea42af0ba890f5f92cbd1a3260442c9 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 31 May 2019 14:04:16 +0200 Subject: Fix sculpt mode drawing with modifiers still being wrong in some cases Centralize logic for when to use the PBVH for drawing, fix missing tests in mask drawing, fix missing tests for multiple windows, only do more expensive update for all viewports at end of the stroke. --- source/blender/draw/intern/draw_manager.c | 22 ---------------------- 1 file changed, 22 deletions(-) (limited to 'source/blender/draw/intern/draw_manager.c') diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 6428eb77ddb..9e69cfa7ea4 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -217,28 +217,6 @@ bool DRW_object_use_hide_faces(const struct Object *ob) return false; } -/* Should we use PBVH drawing or regular mesh drawing - * PBVH drawing should be used for - * - Multires - * - Dyntopo - * - Normal sculpt without any active modifiers - */ -bool DRW_object_use_pbvh_drawing(const struct Object *ob) -{ - SculptSession *ss = ob->sculpt; - if (ss == NULL || ss->pbvh == NULL || ob->sculpt->mode_type != OB_MODE_SCULPT) { - return false; - } - - if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) { - return !(ss->kb || ss->modifiers_active); - } - else { - /* Multires/Dyntopo */ - return true; - } -} - bool DRW_object_is_visible_psys_in_active_context(const Object *object, const ParticleSystem *psys) { const bool for_render = DRW_state_is_image_render(); -- cgit v1.2.3