From 764cc75e1f92abefa3adf4ece3bbfe99e5227599 Mon Sep 17 00:00:00 2001 From: mano-wii Date: Wed, 7 Aug 2019 12:43:04 -0300 Subject: Edit Mesh Selection: Move ED_view3d_select_ functions to bf_draw It is easier to deal with private values of the DRW_select engine and gives room for improvement. Reviewers: campbellbarton, fclem Differential Revision: https://developer.blender.org/D5415 --- source/blender/draw/intern/draw_manager.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/draw/intern/draw_manager.c') diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index a6c671a631a..070713ad404 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -96,6 +96,8 @@ #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" +#include "DRW_select_buffer.h" + #ifdef USE_GPU_SELECT # include "GPU_select.h" #endif @@ -2563,7 +2565,7 @@ void DRW_draw_select_id(Depsgraph *depsgraph, Scene *scene = DEG_get_evaluated_scene(depsgraph); ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); - DRW_select_context_create(bases, bases_len, select_mode); + DRW_select_buffer_context_create(bases, bases_len, select_mode); DRW_opengl_context_enable(); -- cgit v1.2.3