From ede4f3196985b2c2508fc1397c642da770f36a8e Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 7 Jun 2019 10:23:16 +0200 Subject: DrawManager: OpenGL State Image Rendering The OpenGL state was not set to blender defaults when using `DRW_render_to_image` path. This is only used when doing F12-rendering. Cause of changes with the `RESTART_INDEX` hair rendering was rendering the restart_index as an actual vertex index. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5039 --- source/blender/draw/intern/draw_manager.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/draw/intern/draw_manager.c') diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 08e8a8c001e..eb82ca9df79 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2001,6 +2001,8 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph) /* Reset state before drawing */ DRW_state_reset(); + /* Set the default Blender draw state */ + GPU_state_init(); /* Init render result. */ RenderResult *render_result = RE_engine_begin_result(engine, -- cgit v1.2.3