From 7e380fd46a6f5353eceaec383c40f20bf6c1551f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 8 May 2019 19:33:54 +0200 Subject: GPU: Remove GPU_INVERSE_NORMAL_MATRIX The end goal for this is to lower the number of needed matrices. This also cleanup some uneeded transformation. --- source/blender/draw/intern/draw_manager.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/blender/draw/intern/draw_manager.h') diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index c2d89819c58..4d74a95bf20 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -104,7 +104,6 @@ enum { DRW_CALL_MODELVIEWINVERSE = (1 << 2), DRW_CALL_MODELVIEWPROJECTION = (1 << 3), DRW_CALL_NORMALVIEW = (1 << 4), - DRW_CALL_NORMALVIEWINVERSE = (1 << 5), DRW_CALL_NORMALWORLD = (1 << 6), DRW_CALL_ORCOTEXFAC = (1 << 7), DRW_CALL_OBJECTINFO = (1 << 8), @@ -127,7 +126,6 @@ typedef struct DRWCallState { float modelviewinverse[4][4]; float modelviewprojection[4][4]; float normalview[3][3]; - float normalviewinverse[3][3]; float normalworld[3][3]; /* Not view dependent */ float orcotexfac[2][3]; /* Not view dependent */ float objectinfo[2]; @@ -260,7 +258,6 @@ struct DRWShadingGroup { int modelviewinverse; int modelviewprojection; int normalview; - int normalviewinverse; int normalworld; int orcotexfac; int callid; -- cgit v1.2.3