From 0f320295228505b1b66c543c71f75ed828cfd87e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 4 Jun 2020 12:57:13 +0200 Subject: Fix T77315 Overlay: Selection Highlighting not working with complex scene Was caused by a UBO bind to the wrong slot. --- source/blender/draw/intern/draw_manager_exec.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/intern/draw_manager_exec.c') diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 144ce573460..d830ac10e33 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -953,7 +953,7 @@ static void draw_call_resource_bind(DRWCommandsState *state, const DRWResourceHa } if (state->obinfos_loc != -1) { GPU_uniformbuffer_unbind(DST.vmempool->obinfos_ubo[state->resource_chunk]); - GPU_uniformbuffer_bind(DST.vmempool->obinfos_ubo[chunk], 1); + GPU_uniformbuffer_bind(DST.vmempool->obinfos_ubo[chunk], state->obinfos_loc); } state->resource_chunk = chunk; } -- cgit v1.2.3