From 3e989e8c8de6e80ace4713e5de685f94f672f287 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cle=CC=81ment=20Foucault?= Date: Sun, 15 May 2022 15:20:27 +0200 Subject: GPUVertBuf: Add support for binding as buffer texture This is often needed and somehow cumbersome to set up. This will allow some code simplifications. --- source/blender/draw/intern/draw_manager_exec.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/draw/intern/draw_manager_exec.c') diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 2c5b02f88a9..e7e0e0ce41f 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -693,6 +693,12 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup, *use_tfeedback = GPU_shader_transform_feedback_enable(shgroup->shader, ((GPUVertBuf *)uni->pvalue)); break; + case DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE_REF: + GPU_vertbuf_bind_as_texture(*uni->vertbuf_ref, uni->location); + break; + case DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE: + GPU_vertbuf_bind_as_texture(uni->vertbuf, uni->location); + break; case DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE_REF: GPU_vertbuf_bind_as_ssbo(*uni->vertbuf_ref, uni->location); break; -- cgit v1.2.3