From 4944167dee90cc66b12766a1da4d33a13abdb2af Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 30 Aug 2022 21:57:39 +0200 Subject: GPUBatch: Add multi_draw_indirect capability and indirect buffer offset This is for completion and to be used by the new draw manager. --- source/blender/draw/intern/draw_manager_exec.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/intern/draw_manager_exec.c') diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 4dda0ceb2ef..0e39cc1d3b9 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -891,7 +891,7 @@ static void draw_call_indirect(DRWShadingGroup *shgroup, } GPU_batch_set_shader(batch, shgroup->shader); - GPU_batch_draw_indirect(batch, indirect_buf); + GPU_batch_draw_indirect(batch, indirect_buf, 0); } static void draw_call_batching_start(DRWCommandsState *state) -- cgit v1.2.3