From 6914f7125bcfb766ab96f3e264e608013e00ed03 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 21 May 2019 22:11:53 +0200 Subject: DRW: Do not update the view ubo for each pass Only update if the view changes. --- source/blender/draw/intern/draw_manager_exec.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'source/blender/draw/intern/draw_manager_exec.c') diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 2687d0ea094..addd45093a8 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -981,7 +981,11 @@ static void drw_draw_pass_ex(DRWPass *pass, BLI_assert(DST.buffer_finish_called && "DRW_render_instance_buffer_finish had not been called before drawing"); - drw_update_view(); + if (DST.view_previous != DST.view_active || DST.view_active->is_dirty) { + drw_update_view(); + DST.view_active->is_dirty = false; + DST.view_previous = DST.view_active; + } /* GPU_framebuffer_clear calls can change the state outside the DRW module. * Force reset the affected states to avoid problems later. */ -- cgit v1.2.3