From 6ae03375b6c7270b321d980f49feaf4412e0c0f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 19 Mar 2022 20:40:13 +0100 Subject: DRW: Make use of shader shared header # Conflicts: # source/blender/draw/intern/draw_manager.h # source/blender/draw/intern/draw_manager_exec.c # source/blender/draw/intern/draw_shader_shared.h --- source/blender/draw/intern/draw_shader_shared.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'source/blender/draw/intern/draw_shader_shared.h') diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h index 687cf8bd2fb..7c71ae9e21f 100644 --- a/source/blender/draw/intern/draw_shader_shared.h +++ b/source/blender/draw/intern/draw_shader_shared.h @@ -2,6 +2,10 @@ #ifndef GPU_SHADER # include "GPU_shader_shared_utils.h" + +typedef struct ViewInfos ViewInfos; +typedef struct ObjectMatrices ObjectMatrices; +typedef struct ObjectInfos ObjectInfos; #endif #define DRW_SHADER_SHARED_H @@ -21,6 +25,14 @@ struct ViewInfos { float4 viewvecs[2]; /* Should not be here. Not view dependent (only main view). */ float4 viewcamtexcofac; + + float2 viewport_size; + float2 viewport_size_inverse; + + /** Frustum culling data. */ + /** NOTE: vec3 arrays are paded to vec4. */ + float4 frustum_corners[8]; + float4 frustum_planes[6]; }; BLI_STATIC_ASSERT_ALIGN(ViewInfos, 16) -- cgit v1.2.3