From a3d8ef059cf831ec032977079a837214e7c92122 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 4 May 2017 15:46:09 +0200 Subject: Draw Manager: Implement render info for external engines This can be used by any engine actually. For example to give feedback regarding probe caching in Eevee, .... Unline master, we try to conciliate both the original viewport info (FPS, view name) and the render info. Note: I had to split the function in two because the camera alpha passepartout is handled inside the view3d_draw_region_info function. Review: Campbell Barton and Clement Foucault. Thanks to Sergey Sharybin and Pablo Vazquez for some of the design discussions. --- source/blender/draw/intern/draw_view.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'source/blender/draw/intern/draw_view.c') diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index c6a0d6ed5b1..b4d0a9309dd 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -61,9 +61,17 @@ void DRW_draw_region_info(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); ARegion *ar = draw_ctx->ar; + int offset; DRW_draw_cursor(); - view3d_draw_region_info(draw_ctx->evil_C, ar); + + offset = DRW_draw_region_engine_info_offset(); + + view3d_draw_region_info(draw_ctx->evil_C, ar, offset); + + if (offset > 0) { + DRW_draw_region_engine_info(); + } } /* ************************* Grid ************************** */ -- cgit v1.2.3