From a945cf4d0fc38f3c84747767612ad1d748ceb2a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 7 Oct 2022 00:06:27 +0200 Subject: DRW: Move clipping planes to their own UBO This is part of the effor to simplify the View struct in order to implement multiview rendering. --- source/blender/draw/intern/shaders/common_view_lib.glsl | 8 -------- 1 file changed, 8 deletions(-) (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl') diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index a09bccc4f2e..eafa36c4351 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -15,8 +15,6 @@ layout(std140) uniform viewBlock mat4 ViewMatrixInverse; mat4 ProjectionMatrix; mat4 ProjectionMatrixInverse; - - vec4 clipPlanes[6]; }; #endif /* USE_GPU_SHADER_CREATE_INFO */ @@ -38,12 +36,6 @@ vec3 cameraVec(vec3 P) } #define viewCameraVec(vP) ((ProjectionMatrix[3][3] == 0.0) ? normalize(-vP) : vec3(0.0, 0.0, 1.0)) -#ifdef world_clip_planes_calc_clip_distance -# undef world_clip_planes_calc_clip_distance -# define world_clip_planes_calc_clip_distance(p) \ - _world_clip_planes_calc_clip_distance(p, clipPlanes) -#endif - #ifdef COMMON_GLOBALS_LIB /* TODO move to overlay engine. */ float mul_project_m4_v3_zfac(in vec3 co) -- cgit v1.2.3