From 57dfec79f4ab1ceeb8c5f6049aa03e779e7871c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 26 Jan 2022 19:08:56 +0100 Subject: DRW: Fix builtin uniform name mismatch This lead to severe unreported regression, like volume rendering broken in workbench. --- source/blender/draw/intern/shaders/common_view_lib.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/intern/shaders') diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index 8627aa40bfd..d4d18b95238 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -106,8 +106,8 @@ uniform int drw_resourceChunk; # if defined(UNIFORM_RESOURCE_ID) /* This is in the case we want to do a special instance drawcall for one object but still want to * have the right resourceId and all the correct ubo datas. */ -uniform int drw_resourceId; -# define resource_id drw_resourceId +uniform int drw_ResourceID; +# define resource_id drw_ResourceID # else # define resource_id (gpu_BaseInstance + instanceId) # endif -- cgit v1.2.3