From 186abf7d3bab9ed8b905c6914de02427bb2547cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 8 Aug 2020 23:37:43 +0200 Subject: GPUBatch: Remove usage of gl_prim_type outside of GPU module --- source/blender/draw/intern/draw_instance_data.c | 4 ++-- source/blender/draw/intern/draw_manager_exec.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/draw/intern') diff --git a/source/blender/draw/intern/draw_instance_data.c b/source/blender/draw/intern/draw_instance_data.c index 5005f38c558..a40fc1726d7 100644 --- a/source/blender/draw/intern/draw_instance_data.c +++ b/source/blender/draw/intern/draw_instance_data.c @@ -152,7 +152,7 @@ GPUBatch *DRW_temp_batch_instance_request(DRWInstanceDataList *idatalist, bool instancer_compat = buf ? ((batch->inst[0] == buf) && (buf->vbo_id != 0)) : ((batch->inst[0] == instancer->inst[0]) && (batch->inst[1] == instancer->inst[1])); - bool is_compatible = (batch->gl_prim_type == geom->gl_prim_type) && instancer_compat && + bool is_compatible = (batch->prim_type == geom->prim_type) && instancer_compat && (batch->phase == GPU_BATCH_READY_TO_DRAW) && (batch->elem == geom->elem); for (int i = 0; i < GPU_BATCH_VBO_MAX_LEN && is_compatible; i++) { if (batch->verts[i] != geom->verts[i]) { @@ -186,7 +186,7 @@ GPUBatch *DRW_temp_batch_request(DRWInstanceDataList *idatalist, GPUBatch *batch = *batch_ptr; bool is_compatible = (batch->verts[0] == buf) && (buf->vbo_id != 0) && - (batch->gl_prim_type == convert_prim_type_to_gl(prim_type)); + (batch->prim_type == prim_type); if (!is_compatible) { GPU_batch_clear(batch); GPU_batch_init(batch, prim_type, buf, NULL); diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 8f5dba87a56..c36b8834b9d 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -865,10 +865,10 @@ BLI_INLINE void draw_select_buffer(DRWShadingGroup *shgroup, /* Batching */ if (!is_instancing) { /* FIXME: Meh a bit nasty. */ - if (batch->gl_prim_type == convert_prim_type_to_gl(GPU_PRIM_TRIS)) { + if (batch->prim_type == GPU_PRIM_TRIS) { count = 3; } - else if (batch->gl_prim_type == convert_prim_type_to_gl(GPU_PRIM_LINES)) { + else if (batch->prim_type == GPU_PRIM_LINES) { count = 2; } } -- cgit v1.2.3