From 42853bacc9734f6559d8429b2001039e81d11c17 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 31 Mar 2022 19:14:24 +0200 Subject: GPencil: Fix regression with dots uvs This was introduced by rBeccb0b222e3465baa71430223c5ee2f0206a7b02. --- source/blender/draw/intern/shaders/common_gpencil_lib.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/intern') diff --git a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl index d6aaac78f14..0610bc4e57d 100644 --- a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl +++ b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl @@ -169,7 +169,7 @@ vec4 gpencil_vertex(ivec4 ma, if (GPENCIL_IS_STROKE_VERTEX) { bool is_dot = flag_test(material_flags, GP_STROKE_ALIGNMENT); - bool is_squares = !flag_test(material_flags, GP_STROKE_ALIGNMENT); + bool is_squares = !flag_test(material_flags, GP_STROKE_DOTS); /* Special Case. Stroke with single vert are rendered as dots. Do not discard them. */ if (!is_dot && ma.x == -1 && ma2.x == -1) { -- cgit v1.2.3