From b82cb0ad3241ead3faee699847bc3e0065e304cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 2 Jun 2020 12:29:20 +0200 Subject: Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure --- source/blender/draw/intern/draw_manager_data.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/intern') diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index e7a74734f19..a5df60d66ce 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -232,7 +232,7 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup, location = GPU_shader_get_uniform_block(shgroup->shader, name); } else { - location = GPU_shader_get_uniform_ensure(shgroup->shader, name); + location = GPU_shader_get_uniform(shgroup->shader, name); } if (location == -1) { @@ -420,7 +420,7 @@ void DRW_shgroup_uniform_vec4_array_copy(DRWShadingGroup *shgroup, const float (*value)[4], int arraysize) { - int location = GPU_shader_get_uniform_ensure(shgroup->shader, name); + int location = GPU_shader_get_uniform(shgroup->shader, name); if (location == -1) { /* Nice to enable eventually, for now eevee uses uniforms that might not exist. */ -- cgit v1.2.3