From 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 8 Sep 2019 00:12:26 +1000 Subject: Cleanup: use post increment/decrement When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender). --- source/blender/draw/modes/edit_armature_mode.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/modes/edit_armature_mode.c') diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c index dfe5a4b7a2f..20195b7d9f9 100644 --- a/source/blender/draw/modes/edit_armature_mode.c +++ b/source/blender/draw/modes/edit_armature_mode.c @@ -74,7 +74,7 @@ static void EDIT_ARMATURE_cache_init(void *vedata) } stl->g_data->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE); - for (int i = 0; i < 2; ++i) { + for (int i = 0; i < 2; i++) { /* Solid bones */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK; psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state | DRW_STATE_WRITE_DEPTH); -- cgit v1.2.3