From 03ff3aebc4e12a5274644e5595c8995fc2fc8638 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 4 Jul 2018 16:27:23 +0200 Subject: Weight Paint: draw from original mesh Selection changes weren't showing. --- source/blender/draw/modes/paint_weight_mode.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/draw/modes/paint_weight_mode.c') diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c index 2b510a9a4c9..14fae743d8c 100644 --- a/source/blender/draw/modes/paint_weight_mode.c +++ b/source/blender/draw/modes/paint_weight_mode.c @@ -38,6 +38,8 @@ #include "BKE_mesh.h" +#include "DEG_depsgraph_query.h" + extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */ extern struct GlobalsUboStorage ts; /* draw_common.c */ @@ -181,6 +183,8 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob) const View3D *v3d = draw_ctx->v3d; if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) { + /* We're always painting on original, display original data. */ + ob = DEG_get_original_object(ob); const Mesh *me = ob->data; const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0; const bool use_surface = v3d->overlay.weight_paint_mode_opacity != 0.0f; -- cgit v1.2.3