From 05d0e5315b99f939687838b50519d0702b4c8fb4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 25 Sep 2018 16:42:23 +0200 Subject: Weight Paint: Fix weight paint overlay not displaying correctly This was because weight paint was using the original obj to show weights. But the mesh can be deformed by the armature and this is not visible on the original object. --- source/blender/draw/modes/paint_weight_mode.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/draw/modes/paint_weight_mode.c') diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c index 3826e8af8fa..68d1ffab2e6 100644 --- a/source/blender/draw/modes/paint_weight_mode.c +++ b/source/blender/draw/modes/paint_weight_mode.c @@ -173,8 +173,6 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob) const View3D *v3d = draw_ctx->v3d; if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) { - /* We're always painting on original, display original data. */ - ob = DEG_get_original_object(ob); const Mesh *me = ob->data; const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0; const bool use_surface = v3d->overlay.weight_paint_mode_opacity != 0.0f; -- cgit v1.2.3