From 265950083566b78175a18df858a27550489dd117 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 16 Jan 2018 23:40:15 +0100 Subject: DRW: Codestyle refactor: Use macro to create shader libs. This clears up the code from many DynStr usage. Easier to read. --- source/blender/draw/modes/paint_weight_mode.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/draw/modes/paint_weight_mode.c') diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c index e139b4af97f..067baf6a199 100644 --- a/source/blender/draw/modes/paint_weight_mode.c +++ b/source/blender/draw/modes/paint_weight_mode.c @@ -102,8 +102,8 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata)) if (!e_data.wire_overlay_shader) { e_data.wire_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, - datatoc_paint_wire_frag_glsl, - datatoc_common_globals_lib_glsl, "#define WEIGHT_MODE\n"); + datatoc_paint_wire_frag_glsl, "#define WEIGHT_MODE\n", + datatoc_common_globals_lib_glsl); } if (!e_data.face_overlay_shader) { @@ -113,8 +113,8 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata)) if (!e_data.vert_overlay_shader) { e_data.vert_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, - datatoc_paint_vert_frag_glsl, - datatoc_common_globals_lib_glsl, NULL); + datatoc_paint_vert_frag_glsl, NULL, + datatoc_common_globals_lib_glsl); } } -- cgit v1.2.3