From 9bc88b69d81fc1839733c0ffb7179fba22d9920c Mon Sep 17 00:00:00 2001 From: Luca Rood Date: Tue, 23 May 2017 16:56:53 +0200 Subject: Implement particle velocity and acceleration visualization --- source/blender/draw/modes/shaders/object_particle_prim_vert.glsl | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/draw/modes/shaders/object_particle_prim_vert.glsl') diff --git a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl index ff16f61b884..7b328c73de3 100644 --- a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl +++ b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl @@ -9,10 +9,12 @@ uniform int draw_size; in vec3 pos; in vec4 rot; +in float val; in vec3 inst_pos; in int axis; flat out int finalAxis; +flat out float finalVal; vec3 rotate(vec3 vec, vec4 quat) { @@ -46,4 +48,5 @@ void main() } finalAxis = axis; + finalVal = val; } -- cgit v1.2.3