From be2bdaf6aab672feb1961e2b6a2fd09f979bba2e Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Wed, 16 Oct 2019 16:36:28 +0200 Subject: Fix EEVEE sculpt mask rendering Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6080 --- source/blender/draw/modes/sculpt_mode.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/modes') diff --git a/source/blender/draw/modes/sculpt_mode.c b/source/blender/draw/modes/sculpt_mode.c index 9749619cffe..f32eb3b73ba 100644 --- a/source/blender/draw/modes/sculpt_mode.c +++ b/source/blender/draw/modes/sculpt_mode.c @@ -157,7 +157,7 @@ static void SCULPT_cache_populate(void *vedata, Object *ob) if ((ob == draw_ctx->obact) && (BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) || - ob->sculpt->deform_modifiers_active || ob->sculpt->shapekey_active)) { + !ob->sculpt->deform_modifiers_active || ob->sculpt->shapekey_active)) { PBVH *pbvh = ob->sculpt->pbvh; if (pbvh && pbvh_has_mask(pbvh)) { DRW_shgroup_call_sculpt(stl->g_data->mask_overlay_grp, ob, false, true, false); -- cgit v1.2.3