From 9b774dfa3b85b53774b9e0da2f1eba249d008a62 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 6 Feb 2019 15:20:27 +0100 Subject: Edit Mode: Fix geometry shader workaround not respecting aspect ratio --- source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/draw/modes') diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl index 66792b61fb7..1063f5dd59d 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl @@ -41,6 +41,7 @@ void main() ss_pos[1] = gl_in[1].gl_Position.xy / gl_in[1].gl_Position.w; vec2 line = ss_pos[0] - ss_pos[1]; + line *= viewportSize; vec3 edge_ofs = sizeEdge * 2.0 * viewportSizeInv.xyy * vec3(1.0, 1.0, 0.0); -- cgit v1.2.3