From 47d12268e35f3b0e9f73984033d5405626487136 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Tue, 2 Nov 2021 09:16:33 +0100 Subject: Cleanup: Change image engine to CPP. Added namespace blender::draw::image_engine. Code is still C-a-like. Only changed the obvious code style to CPP (structs, nullptr, casts). --- source/blender/draw/tests/shaders_test.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/draw/tests') diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc index a9810b4cc77..1abd056502d 100644 --- a/source/blender/draw/tests/shaders_test.cc +++ b/source/blender/draw/tests/shaders_test.cc @@ -15,13 +15,15 @@ #include "engines/eevee/eevee_private.h" #include "engines/gpencil/gpencil_engine.h" -#include "engines/image/image_private.h" +#include "engines/image/image_private.hh" #include "engines/overlay/overlay_private.h" #include "engines/workbench/workbench_private.h" #include "intern/draw_shader.h" namespace blender::draw { +using namespace blender::draw::image_engine; + static void test_workbench_glsl_shaders() { workbench_shader_library_ensure(); -- cgit v1.2.3