From feb4b645d70ec8ad5c3f91a957738a9fba4054f0 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Tue, 1 Sep 2020 11:48:37 +0200 Subject: EEVEE: Shader tests for Depth of Field MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This patch moves the EEVEE depth of field shaders to eevee_shaders.c and adds them to the eevee shaders test suite. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8771 --- source/blender/draw/tests/shaders_test.cc | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/draw/tests') diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc index 124049a13e2..a9e2a175088 100644 --- a/source/blender/draw/tests/shaders_test.cc +++ b/source/blender/draw/tests/shaders_test.cc @@ -260,6 +260,12 @@ TEST_F(DrawTest, eevee_glsl_shaders_static) EXPECT_NE(EEVEE_shaders_bloom_upsample_get(true), nullptr); EXPECT_NE(EEVEE_shaders_bloom_resolve_get(false), nullptr); EXPECT_NE(EEVEE_shaders_bloom_resolve_get(true), nullptr); + EXPECT_NE(EEVEE_shaders_depth_of_field_downsample_get(false), nullptr); + EXPECT_NE(EEVEE_shaders_depth_of_field_downsample_get(true), nullptr); + EXPECT_NE(EEVEE_shaders_depth_of_field_scatter_get(false), nullptr); + EXPECT_NE(EEVEE_shaders_depth_of_field_scatter_get(true), nullptr); + EXPECT_NE(EEVEE_shaders_depth_of_field_resolve_get(false), nullptr); + EXPECT_NE(EEVEE_shaders_depth_of_field_resolve_get(true), nullptr); EXPECT_NE(EEVEE_shaders_probe_filter_glossy_sh_get(), nullptr); EXPECT_NE(EEVEE_shaders_probe_filter_diffuse_sh_get(), nullptr); EXPECT_NE(EEVEE_shaders_probe_filter_visibility_sh_get(), nullptr); -- cgit v1.2.3