From 24ac97062439288717ca907f2d9e516845c3bbdf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 27 May 2019 13:18:47 +0200 Subject: Eevee: Fix render depth pass being negative --- source/blender/draw/engines/eevee/eevee_render.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 21f18837f1d..7a880fc76e4 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -376,11 +376,10 @@ static void eevee_render_result_z(RenderLayer *rl, else { if (is_persp) { rp->rect[i] = rp->rect[i] * 2.0f - 1.0f; - rp->rect[i] = viewmat[3][2] / (rp->rect[i] + viewmat[2][2]); + rp->rect[i] = -viewmat[3][2] / (rp->rect[i] + viewmat[2][2]); } else { - rp->rect[i] = -common_data->view_vecs[0][2] + - rp->rect[i] * -common_data->view_vecs[1][2]; + rp->rect[i] = common_data->view_vecs[0][2] + rp->rect[i] * common_data->view_vecs[1][2]; } } } -- cgit v1.2.3