From 2a644deaa7b2a94c3c6b73c5fdac59b524337c80 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 28 Feb 2022 08:40:59 +0100 Subject: Fix T95981: Remove implicit conversion in texture paint shader. This fixes a crash on selected platforms. --- source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl b/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl index 4d0692039a4..ebaa898429d 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl @@ -15,7 +15,7 @@ void main() if (maskInvertStencil) { mask.rgb = 1.0 - mask.rgb; } - float mask_step = smoothstep(0, 3.0, mask.r + mask.g + mask.b); + float mask_step = smoothstep(0.0, 3.0, mask.r + mask.g + mask.b); mask.rgb *= maskColor; mask.a = mask_step * opacity; -- cgit v1.2.3