From 2ca48b967894dc2be786e0db1b0ed1fa6abd5383 Mon Sep 17 00:00:00 2001 From: Falk David Date: Mon, 15 Mar 2021 09:50:40 +0100 Subject: Fix T86370: Select color for glow is inverted The shader was filtering everything but the selected color. The fix inverts the check to make sure that color is selected. Reviewed By: fclem Maniphest Tasks: T86370 Differential Revision: https://developer.blender.org/D10670 --- source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl index aedc8668387..bb905f8694b 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vfx_frag.glsl @@ -168,7 +168,7 @@ void main() vec3 rev = texture(revealBuf, uv).rgb; if (threshold.x > -1.0) { if (threshold.y > -1.0) { - if (all(lessThan(abs(col - threshold), vec3(0.05)))) { + if (any(greaterThan(abs(col - threshold), vec3(0.05)))) { weight = 0.0; } } -- cgit v1.2.3