From 6f53af3a8159a5c5ec29d2c9a1b3521ec3f002c2 Mon Sep 17 00:00:00 2001 From: RaphaelBelmont Date: Fri, 2 Sep 2022 20:58:43 +0200 Subject: EEVEE: Fix Symbol error in SH_L2 Caculation The caculation of 7th SH coefficient need a negative sign Reviewed By: fclem Differential Revision: https://developer.blender.org/D15635 --- .../draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl index 9ecc50d9df5..c7f6687d2e2 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl @@ -100,7 +100,7 @@ void main() coef = 0.315392 * (3.0 * cubevec.y * cubevec.y - 1.0) * 1.0 / 4.0; } else if (comp == 7) { - coef = 1.092548 * cubevec.x * cubevec.y * 1.0 / 4.0; + coef = -1.092548 * cubevec.x * cubevec.y * 1.0 / 4.0; } else { /* (comp == 8) */ coef = 0.546274 * (cubevec.x * cubevec.x - cubevec.z * cubevec.z) * 1.0 / 4.0; -- cgit v1.2.3