From 8751af6d1902f7f81e3f5de5f71018b47ad099d9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 12 Mar 2020 01:33:56 +0100 Subject: EEVEE: Bump minimum probe level to make rough reflection more precise --- source/blender/draw/engines/eevee/eevee_private.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index d266b7793c4..4f5ab5f2e1f 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -138,7 +138,7 @@ extern struct DrawEngineType draw_engine_eevee_type; ((v3d->shading.type == OB_RENDER) && \ ((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0)))) -#define MIN_CUBE_LOD_LEVEL 1 +#define MIN_CUBE_LOD_LEVEL 3 #define MAX_PLANAR_LOD_LEVEL 9 /* All the renderpasses that use the GPUMaterial for accumulation */ -- cgit v1.2.3