From 9c5a120ba23dd9a1555eec5e45ecfc39ad76c60e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 10 Mar 2020 18:17:42 +0100 Subject: GPencil: Use high precision float buffer for final rendering This avoid color drifting due to R11G11B10 buffers. --- source/blender/draw/engines/gpencil/gpencil_engine.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c index 80afbb5c7a3..d47d6f8a836 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.c +++ b/source/blender/draw/engines/gpencil/gpencil_engine.c @@ -200,7 +200,8 @@ void GPENCIL_cache_init(void *ved) pd->use_layer_fb = false; pd->use_object_fb = false; pd->use_mask_fb = false; - pd->use_signed_fb = false; + /* Always use high precision for render. */ + pd->use_signed_fb = !pd->is_viewport; if (draw_ctx->v3d) { const bool hide_overlay = ((draw_ctx->v3d->flag2 & V3D_HIDE_OVERLAYS) != 0); -- cgit v1.2.3