From a3b785bc083f3d83198c402e00da9d610389ca98 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 27 Oct 2021 13:59:41 +1100 Subject: Cleanup: clang-format, clang-tidy, spelling --- .../blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc index f8cc92de1eb..9edefe32fbc 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc @@ -63,7 +63,7 @@ static CustomData *get_custom_data_for_domain(const MeshRenderData *mr, Attribut /* Utility to convert from the type used in the attributes to the types for the VBO. * This is mostly used to promote integers and booleans to floats, as other types (float, float2, - * etc.) directly map to avalaible GPU types. Booleans are still converted as attributes are vec4 + * etc.) directly map to available GPU types. Booleans are still converted as attributes are vec4 * in the shader. */ template struct attribute_type_converter { -- cgit v1.2.3