From a6914d8f33dc7937845ddb27e44b52d6fe8bece1 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 21 Mar 2018 16:38:01 +0100 Subject: Eevee: Fix missing camera animation with CoW --- source/blender/draw/engines/eevee/eevee_render.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/draw') diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 503c2da0544..52d45e2ef04 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -90,7 +90,8 @@ void EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph * } /* Set the pers & view matrix. */ - struct Object *camera = RE_GetCamera(engine->re); + /* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */ + struct Object *camera = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re)); float frame = BKE_scene_frame_get(scene); RE_GetCameraWindow(engine->re, camera, frame, g_data->winmat); RE_GetCameraModelMatrix(engine->re, camera, g_data->viewinv); -- cgit v1.2.3